Early promotional material for the PlayStation adopted the tagline "PlayStation: Powered by Namco", while several of Namco's arcade boards were designed after PlayStation hardware.  Namco's first choices were Final Fantasy developer Square and Dragon Quest publisher Enix, offering to combine the three companies into one. B.B.  Bandai's offer was accepted on May 2, with both companies saying in a joint statement that their difficulties in securing substantial profits were the reason for the merge.  Staff for IGN in 1997 claimed that Namco represents the industry as a whole, with titles like Pac-Man and Galaga being associated with and representing video games. Meanwhile, some villains are planning a betr… " In 2012, IGN listed Namco among the greatest video game companies of all time, writing that many of its games—including Galaga, Pac-Man, Dig Dug, and Ridge Racer—were of consistent quality and helped define the industry as a whole. After enduring numerous financial difficulties and losing its control in the industry, parent Warner Communications sold the company's personal computer and home console divisions to Commodore International founder Jack Tramiel, who renamed his company Tramel Technology to Atari Corporation.  The Idolmaster, a rhythm game that incorporated elements of life simulations, was widely-successful in Japan and resulted in the creation of a multi-million-grossing franchise. Namco America purchased a 60% stake in Atari Games on February 4, 1985 through its AT Games subsidiary, with Warner holding the remaining 40%. , Tadashi Manabe replaced Nakamura as president of Namco on May 2, 1990. Now the heroes are ready to battle it out against the villains and stop Hades from ending humanity.  Namco created the park out of its interest in designing a Disneyland-inspired theme park that featured the same kind of stories and characters present in its games. Hirokazu Hamamura, chief editor of Famitsu, credited the company's quality releases to the rise in popularity of video game consoles, and, in turn, the entirety of Japan's video game industry. A Bandai Namco Games két, a videójátékokkal foglalkozó cég 2005-ös összeolvadásából jött létre.  For its PlayStation-based System 12 arcade board, Namco released the weapon-based fighting game Soulcalibur in 1998.  The horses were loved by children and turned a decent profit for Nakamura, who began expanding his business to cover other smaller locations. From its humble beginnings on the roof of a Yokohama department store, to the impending release of Tekken 3 for the PlayStation, Namco has always stayed ahead of the pack. They were introduced in the series in through the spiritual predecessor: Namco x Capcom.  Its sequel, Pro Baseball: Family Stadium '87, sold an additional two million. , Namco saw strong success in arcades with the release of Taiko no Tatsujin, a popular drum-based rhythm game. Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. However, in part due to employee theft, Atari Japan was a financial disaster and nearly collapsed in its first few years of operation. Executives resisted the idea, fearing it would severely impact the company financially.  In North America, it was released as Pac-Man in December 1980.  In 1979, Namco published its first major hit Galaxian, one of the first video games to incorporate RGB color graphics, score bonuses, and a tilemap hardware model. Namco enlisted the help of Evans & Sutherland, a designer of combat flight simulators for The Pentagon, to assist in the board's production.  Namco focused primarily on the PlayStation for the remainder of the decade; while it had signed contracts to produce games for systems such as the Sega Saturn and 3DO Interactive Multiplayer, these were later dropped in favor of Sony. It has interests in toys, video and arcade games, and amusement facilities.  Its other products included Ultraman-themed gun games and pinball-like games branded with Osomatsu-kun characters. In addition to the core development studio in Tokyo, the company has development studios in Singapore and Vancouver, British Columbia, Canada. After reorganizing to Nakamura Manufacturing Company in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. Baseball retrospective: Tengen trio - NES Works #053", "Namco Founder Masaya Nakamura Dies Aged 91", "The Demolition of Japan's Videogame History", "Claims Japanese Rival Monopolizes Market : Atari Games Sues Nintendo for $100 Million", "『ワニワニパニック』開発者からグループ会長にまで上り詰めた男が語る、ナムコ激動の40年。創業者・中村雅哉との思い出、バンダイ経営統合の舞台裏【バンダイナムコ前会長・石川祝男インタビュー：ゲームの企画書】", "T. Manabe Was Apptd Namco's New President", "Namco, Atari Games Dissolve Capital Ties", "花博で芽吹いた「ハイパーエンターテイメント構想」～参加体験型アトラクションの誕生～", "Namco To Open New Theme Park In Ikebukuro", "Hiroyuki Kawada Interview: Namco Sounds in the 1980s", "We turned on the Nintendo PlayStation: It's real and it works", "Prepare Yourself for the Ultimate Racing Experience", "Bandai Namco trademarks Namcot Collection in Japan, Mikage trademarks 99girls Bullseye", "Nine of the Weirdest, Wackiest Controllers Ever", "Monolith Soft Executive Producer On Going From Namco To Nintendo", "Microsoft and Namco Team Up for Xbox Alliance", "Pac-Man creator Toru Iwatani ponders his next step", "The uphill battle of getting Katamari Damacy noticed by Namco", "Dreamcast may be discontinued, Sega says", "Namco celebrates 50th birthday with compilation", "Top-Selling Media Franchises in Japan: 2015", "Namco, Bandai announce merger to gain edge", "Bandai, Namco to merge in Sept to form Japan's No 3 toy, game group – UPDATE 2", "Pac-Man going strongafter 25 years in a maze", "More details on Tales of Eternia Online", "バンダイナムコグループ、ゲーム部門は2006年4月に 株式会社バンダイナムコゲームスを設立し統合", "Namco, Bandai Complete North American Merger", "Bandai and Namco Finalize Merger Details", "Bandai and Namco outline postmerger strategy", "Bandai Namco Games Opens Doors in March", "Namco Bandai Strengthens Its European Mobile Business With The Formation Of Namco Bandai Networks Ltd", "「バンダイナムコゲームス」にレーベル統一 ゲームから「バンダイ」「ナムコ」「バンプレスト」消滅", "最先端技術によるキッズ向け冒険施設"屋内冒険の島 ドコドコ"、立川高島屋S.C.に10月11日よりオープン！", "バンダイナムコアミューズメント，イギリスの玩具店「Hamleys」のFC展開を年内に実施予定", "Bandai Namco To Open New eSports-Focused Arcade In Ikebukuro, Tokyo", "The Greatest 200 Videogames of Their Time", "Most successful coin-operated arcade game", "NG Alphas - The Secret Of Namco's Success", https://en.wikipedia.org/w/index.php?title=Namco&oldid=993342726, Academy of Interactive Arts & Sciences members, Multinational companies headquartered in Japan, Articles containing Japanese-language text, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License, This page was last edited on 10 December 2020, at 02:55. Bandai Namco Holdings Inc. (BNHD) (株式会社バンダイナムコホールディングス, Kabushiki gaisha Bandai Namuko Hōrudingusu), also known as the Bandai Namco Group, is a Japanese holding company which was formed from the merger of Bandai and Namco on September 29, 2005. Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular titles such as Galaga, Xevious, and Pole Position.  The Incubation Center also hosted the Namco Digital Hollywood Game Laboratory game school, which designed the sleeper hit Katamari Damacy (2004).  Toru Iwatani began work on a maze video game that was targeted primarily towards women, with simplistic gameplay and recognizable characters. As the arcade version ran on Namco's System 11 board—based on raw PlayStation hardware—the home console version was able to be a near-perfect arcade conversion.  Though its arcade cabinets and games were still proving profitable, sales were lower than expected.  The company grew to having ten employees, which included Nakamura himself. , Defunct Japanese video game developer and publisher, Namco's former headquarters in Ōta, Tokyo, Video game franchises owned by Bandai Namco Holdings, Origins and acquisition of Atari Japan (1955–1977), Galaxian, Pac-Man, and arcade success (1977–1984), Financial decline and restructuring (1998–2005), Bandai takeover and dissolution (2005–2006), "K. Endo Celebrated As AM Business Pioneer", "Masaya Nakamura, Whose Company Created Pac-Man, Dies at 91", "ビデオゲームの語り部たち 第4部：石村繁一氏が語るナムコの歴史と創業者・中村雅哉氏の魅力", "How A Company Went From Rocking Horses To Pac-Man", "Chasing Down Memories Of Making Arcade Racers With Namco Veteran Sho Osugi", "Shigeki Toyama and Namco Arcade Machines", "ナムコ社長「受付はロボットにしろ」 30年前の無茶ぶりを伝説的クリエイター陣が語る (2/3)", "Namco's AMOA Exhibit Will Focus On Four Machines", "Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating", "Namco Networks' PAC-MAN Franchise Surpasses 30 Million Paid Transactions in the United States on Brew", "The Top 10 Most Influential Racing Games Ever", "Are bootleg game soundtracks damaging the industry?  Galaxian is considered historically important for these innovations and mechanics built off of those in Space Invaders.  Druaga's design influenced games such as Nintendo's The Legend of Zelda, and helped popularize the idea of note sharing among players.  and Dig Dug, a maze chaser that allowed players to create their own mazes.  Gee Bee fell short of the company's sales expectations and was unable to compete with games such as Space Invaders. which the company blamed this on the struggling Japanese economy and dwindling coin-operated game market.  According to company engineer Yutaka Isokawa, it was produced to compete against the Mega Drive, a 16-bit console by Namco's arcade rival Sega.  Its president, Kenichi Takumi, approached Nakamura in early 1974 in regards to having his business become the distributor of Atari games across Japan.  With an arcade cabinet that shook and swayed the player as they drove, the game was seen as "a breakthrough product in term of programming technique" and garnered significant attention from the press. Bandai Namco Entertainment, formerly known as Bandai Namco Games, is a Japanese developer and publisher of video games, and is based in Minato-ku, Tokyo, Japan.Founded in 2005 after the merge between Bandai and Namco, it is the video game division of Bandai Namco Holdings, and retains the majority of rights to Namco's video games (including Pac-Man) prior to the merger.  Endō went on to design The Tower of Druaga a year later, a maze game that helped establish the concept for the action role-playing game.  By the end of the year, Nakamura Manufacturing was one of Japan's leading video game companies.  The market become more viable once restrictions on medal games were imposed by the Japanese government in 1976, as Nakamura Manufacturing began returning higher profits; its import of Atari's Breakout was so successful that it lead to rampant piracy in the industry.  In 1988, Namco became involved in film production when it distributed the film Mirai Ninja in theaters, with a tie-in video game coinciding with its release. His fixer, Ron Gordon, was given the task of finding the buyer for Atari Japan.  In 1986, Namco entered the restaurant industry by acquiring the Italian Tomato cafe chain. , Namco was one of the world's largest producers of video arcade games, having published over 300 titles since 1978. Namcot was consolidated into Namco in 1995; its final game was a PlayStation conversion of Tekken, published in March in Japan and in November worldwide.  As he started viewing Atari as a competitor to Namco, he was hesitant to pour additional funds and resources into the company. After 243 years, the god of the underworld, Hades, has returned and he is ready to destroy all of humanity, but he is not alone. , A subsidiary named Namcot[c] was established in 1984 to act as Namco's console game division. On June 1, 1955, Japanese businessman Masaya Nakamura founded Nakamura Seisakusho Co., Ltd. in Ikegami, Tokyo.  Nakamura agreed to the proposal, and on September 1, 1978, established Namco America in Sunnyvale, California. In 2005, Namco merged with Bandai to form Namco Bandai Holdings, a Japanese entertainment conglomerate.  In addition to announcing production of games for Nintendo's GameCube and Microsoft's Xbox, company management was shifted while its arcade division underwent reorganization. The new entity was founded on September 29, 2005.  One of Namco's biggest hits from the era was the racing game Final Lap from 1987.  Sega's development teams and extensive catalog of properties caught Namco's interest, and believed a merge could allow the two to increase their competitiveness.  Electronic Gaming Monthly claimed that the system, which was nearing completion, featured hardware comparable to the then-upcoming Nintendo Super Famicom. In addition, Official UK PlayStation Magazine wrote that Namco serves as "the godfather of game developers", and one of the most important video game developers in history. The stock swap was valued at ¥458 billion upon its completion, making Namco Bandai the third-largest Japanese game company after Nintendo and Sega Sammy Holdings.  Yoichi Wada, the president of Square, disliked Namco's financial showing and declined the offer, instead choosing to merge with Enix in 2003 to form Square Enix. They are mainly known for being the developers and publishers of the popular Tekken fighting game series.  Namco Hometek was established as the home console game division of Namco America; the latter's relations with Atari Games and Tengen made the company ineligible to become a Nintendo third-party licensee, instead relying on publishers such as Bandai to release its games in North America.  The Namco name was repurposed for a new Namco Bandai subsidiary the same day, which absorbed its predecessor's amusement facility and theme park operations. Some ex-Bandai group companies produce anime and tokusatsu programs.  The company's arcade division, in the meantime, began work on a new 3D arcade board named System 22, capable of displaying polygonal 3D models with fully-textured graphics. They are typically among the best-selling publishers in Japan. Bandai Company, Limited (株式会社バンダイ Kabushiki-gaisha Bandai) is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits.  The space was a hit and lead to Mitsukoshi requesting rooftop amusement parks for all of its stores.  The success of Namco's arcade games prompted it to launch its own print publication, Namco Community Magazine NG, to allow its fans to connect with developers. , Shigeichi Ishimura, the son in-law of Nakamura, succeeded Takagi as Namco president on April 1, 2005; Nakamura retained his role as the company's executive chairman.  The purchase allowed Nikkatsu to utilize Namco's computer graphics hardware for its films, while Namco was able to get a niche in the Japanese film industry. , On January 4, 2006, Namco Hometek was merged with Bandai Games—Bandai America's consumer game division—to create Namco Bandai Games America, absorbing Namco America's subsidiaries and completing Namco and Bandai's merge in North America.  Its experience with designing its failed 16-bit console allowed the company to produce several peripherals for the PlayStation, such as the GunCon, the NeGcon, and the Namco Arcade Stick. Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat.  It was only a modest success; players were more accustom to the shooting gameplay of Galaxian as opposed to Puck Man's visually distinctive characters and gameplay style. Bandai Namco Holdings Inc. (BNHD) (株式会社バンダイナムコホールディングス, Kabushiki gaisha Bandai Namuko Hōrudingusu), also known as the Bandai Namco Group, is a Japanese holding company which was formed from the merger of Bandai and Namco on September 29, 2005. He established Tengen, a publisher that challenged Nintendo's licensing restrictions for the NES by selling several unlicensed games, which included ports of Namco arcade games.  Namco also designed smaller, indoor theme parks for its larger entertainment complexes across the country, such as Plabo Sennichimae Tenpo in Osaka.  The port was presented to Nintendo president Hiroshi Yamauchi, where Namco intended to release it with or without Nintendo's approval.  As video games often depicted the killing of enemies and shooting of targets, the industry possessed a predominately male playerbase. However, it allowed Namco to gain a stronger foothold in the video game market.  Hiroshi Yamauchi insisted that all companies, including Namco, had to follow the same guidelines.  While its machines sold well, Nakamura Manufacturing lacked the manufacturing lines and distribution networks that its competitors had, which made the production of them longer and expensive.  Tekken is the first PlayStation game to sell one million copies.  On July 26, as part of its 50th anniversary event, Namco published NamCollection—a compilation of several of its PlayStation games—for the PlayStation 2 in Japan.  By 1989, sales of games for the Famicom and NES accounted for 40% of its annual revenue. As a result, the company is a wholly owned subsidiary of Bandai Namco Holdings. Bandai Namco is media conglomerate with business in TV, figures and games.  However, Namco Bandai's impatience to move forward with the merge and clashing corporate cultures between both parties resulted in a ¥30 billion deficit. Designed by Virtua Fighter co-creator Seiichi Ishii, Tekken's wide array of playable characters and consistent framerate made it outperform Sega's game in popularity, and launched a multi-million-selling franchise as a result. A failed attempt to overturn the merge led Namco to withdraw its offer the same day Sega announced it turned down Sammy's. , The name Namco, an abbreviation of Nakamura Manufacturing Company, was inducted in 1971 as a brand for several of its machines.  As Nakamura returned to his role as Namco president, Manabe served as the company's vice chairman until his death in 1994. All the characters that are original to Namco x Capcom and Project X Zone are owned by Bandai Namco and developed by Monolith Soft.  The revocation of Namco's terms enraged Nakamura, who announced the company would abandon Nintendo hardware and focus on production of games for competing systems such as the PC Engine.  According to its 1998 annual report, Namco reported a 26.3% drop in its net sales, which it attributed to low consumer spending.  The company also established a robotics division to produce robots for entertainment centers and festivals, such as those that distributed pamphlets, ribbon making machines, and a robot named Putan that solved pre-built mazes. They are the result of the merge between the video game divisions of the companies Bandai and Namco.  Namco released Gee Bee, its first original game, in October 1978.  Described as an "urban amusement center", Wonder Eggs was the first amusement park operated by a video game company.  Namco's console game, business program, mobile phone, and research facility divisions were merged with Bandai's console division to create a new company, Namco Bandai Games, on March 31, as Namco was effectively dissolved.  Namco America would release a few non-video arcade games itself, such as Shoot Away (1977). , In early 1994, Sony announced that it was developing its own video game console, the 32-bit PlayStation. They are known for making numerous game adaptations of anime.  The two discussed the previous year about a possible business alliance, but Bandai felt that Namco's similar business ideas and concepts could allow the two to join forces.  Warner was left with Atari's arcade game and computer software divisions, which it renamed Atari Games. Its headquarters is located in Taitō, Tokyo. Namco Bandai Games Inc. (NBGI) (株式会社バンダイナムコゲームス, Kabushiki Gaisha Bandai Namuko Gēmusu?  A staff member of Edge's sister publication, Next Generation, wrote in 1998: "In a world where today's stars almost always become tomorrow's has-beens, Namco has produced consistently excellent games throughout most of its history." It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, Taiwan, and Shanghai Namco in mainland China. It continued producing games until it was merged into Namco Bandai Games in 2006.  Manabe, who had been the company's representative director since 1981, was tasked with strengthening relationships and teamwork ethics of management.  However, during the same time frame, the company's licensing contract with Nintendo expired; when Namco attempted to renew its license, Nintendo chose to revoke many of the preferential terms it originally possessed. , Pac-Man is considered one of the most-important video games ever made, having helped encourage originality and creative thinking within the industry. In an obituary for Masaya Nakamura in 2017, Nintendo Life's Damien McFerran wrote: "without Namco and Pac-Man, the video game arena would be very different today.  Though its selloff made Atari Games an independent entity, Namco still held a minority stake in the company and Nakamura retained his position as its board chairman until the middle of 1988.  It consisted of horse rides, a picture viewing machine, and a goldfish scooping pond, with the centerpiece being a moving train named Roadaway Race. is a Japanese corporation best known as a former video game developer and publisher.  In return, Namco America was given Atari's video arcade management division, Atari Operations, allowing the company to operate video arcades across the United States. In Japan, Namco continued to see expeditious growth.  While most of its efforts were commercially unsuccessful, Namco grew interested in motion-based arcade games and began designing those at a larger scale.  Xevious's early usage of pre-rendered visuals, boss fights, and a cohesive world made it an astounding success in Japan, recording record-breaking sales figures that hadn't been seen since Space Invaders.  As it lacked the resources to produce its own games, Sony called for the support of third-party companies to develop PlayStation software.  The company began work on a conversion of Ridge Racer, its most-popular arcade game at the time. Six characters (Galaga, Lolo, Valkyrie, Anti-Bravoman, Meowkie, and Albatross) were available for free, while you had to buy the rest of the characters. Namco entered the home console market in 1984 with conversions of its arcade games for the Nintendo Family Computer. Japanese Site Bandai Namco Games in English and English Site Namco Ltd. (株式会社ナムコ Kabushiki-gaisha Namuko), an abbreviated form of "Nakamura Manufacturing Company", is an entertainment company based in Tokyo, Japan. A division of Bandai Namco Holdings USA, Namco USA works with chains such as Walmart to host its video arcades in their respective locations.  Nakamura suggested that his son-in-law, Shigeichi Ishimura, work with a team of others to reverse-engineer and study the Famicom's hardware in the meantime. Replaced with Kyushiro Takagi, Namco acquired Nikkatsu, Japan 's oldest-surviving film that! Wrote: `` Tracing the history of the struggling Japanese division published Pro Baseball Family... It from being massed-produced difficulties in the video game companies 's new licensee anyway. 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